Desain Didaktis Keliling Persegi Dan Persegi Panjang Berbasis Permainan Oray-orayan

Authors

  • Sri Maryati Universitas Pendidikan Indonesia Kampus Tasikmalaya Author
  • Epon Nur’aeni L Universitas Pendidikan Indonesia Kampus Tasikmalaya Author
  • Oyon Haki Pranata Universitas Pendidikan Indonesia Kampus Tasikmalaya Author

Keywords:

Learning Obstacle, Didactic Design, Circumference of Square and Rectangle,Traditional Game Oray-Orayan, Didactical Design Research

Abstract

This research is motivated by the findings of learning obstacle experienced by students from the preliminary study related to the concept of circumference of square and rectangle. Learning obstacle causes students' understanding of the circumference of square and rectangle will experience obstacles. To resolve learning obstacle, teachers must be able to design learning in accordance with the needs of students, especially the characteristics of students of primary school age. Therefore, design didactic based the traditional game of oray-orayan can be used to facilitate students in understanding circumference of square and rectangle material, as well as an effort to preserve the increasingly extinct Indonesian culture. The aim of this research is to describe: learning obstacle of students on material circumference of square and rectangle, didactic design concept circumference of square and rectangle based on game oray-orayan, implementation didactic design of concept circumference of square and rectangle based game oray-orayan, students' responses to the didactic design concepts circumference of square and rectangle based on the oray-orayan game. The method used is the qualitative research of DDR model (Didactical Design Research), consisting of three stages: prospsective analysis, metapedadidactic analysis, and retrospective analysis. This research was conducted in fourth grade of elementary school class IV-C SDN Gunungpereng 1, and class IV-C SDN Mangkubumi. The end result of the research is teaching materials in the form of LAS (Student Activity Sheet) and RPP developed as an alternative that can be used in learning in elementary school and to overcome learning obstacle on learning mathematics in grade IV of elementary school.

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References

Aprianti, A. D. (2016). Desain Didaktis Pengelompokan Bangun Datar Untuk Mengembangkan Komunikasi Matematis siswa kelas II Sekolah Dasar. (Skripsi). Program S1 Pendidikan Guru Sekolah Dasar, Universitas Pendidikan Indonesia, Tasikmalaya.

Mulyani, Novi. (2016). Super Asyik Permainan Tradisional Anak Indonesia. Yogyakarta: DIVA Press.

Nur’aeni, E. (2008). Teori Van Hiele dan Komunikasi Matematik (Apa, Mengapa dan Bagaimana. Seminar Nasional Matematika dan Pendidikan Matematika (hlm. 124-137).

Suryadi, D. (2010). “Didactical Design Research (DDR) dalam Pengembangan Pembelajaran Matematika.” Prosiding Seminar Nasional Pembelajaran MIPA (hlm. 1-14). Malang: UM Malang.

Susanto, A. (2013). Teori Belajar dan Pembelajaran di Sekolah Dasar. Jakarta: Kencana Prenadamedia Group.

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Published

2019-06-25

How to Cite

Desain Didaktis Keliling Persegi Dan Persegi Panjang Berbasis Permainan Oray-orayan. (2019). Indonesian Journal of Primary Education, 3(1), 70-80. https://ejournal-tasikmalaya.upi.edu/ijpe/article/view/265