Gamification in indonesian language learning: the use of bamboozle to optimize students reading and writing (literacy). Indonesian Journal of Primary Education, [S. l.], v. 8, n. 2, p. 199–206, 2024. Disponível em: https://ejournal-tasikmalaya.upi.edu/ijpe/article/view/378. Acesso em: 12 nov. 2026.